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54 pages 1 hour read

William Gibson

Neuromancer

Fiction | Novel | Adult | Published in 1984

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Symbols & Motifs

Wasp Nest

Content Warning: This section of the guide includes discussion of drug use.

In a dream prompted by Wintermute, Case remembers frying a wasp nest with a flamethrower. Before succeeding, he sees it torn open to reveal a winding labyrinth of horror filled with different stages of wasps, “the biological equivalent of a machine gun, hideous in its perfection. Alien” (126). The wasps are a hive amalgam of individuals that has become something bigger but more horrible. In this, it seems to be a symbol of The Danger of the AI Singularity that Case has been recruited to release. However, Wintermute tells Case that it actually symbolizes the corrupt Tessier-Ashpool corporation. Tessier-Ashpool treats its executive family members as replaceable drones, thawed or cloned on a whim to run the corporation or even just to be used as sexual objects. Moreover, it is a “parasitic” corporation that harms others and takes without accomplishing any visible good.

Case’s later reflections identify the wasp nest as a symbol for corporate power in general. Case calls corporations “[h]ives with cybernetic memories, vast single organisms, their DNA coded in silicon” (203). Corporations achieve a hive immortality by inhumanely (and, the novel suggests, inhumanly) cycling through executives and drone workers. The way that the Sense/Net employees are boiled out of the building only to be hit by the SWAT team evokes the image of Case torching the wasp nest, supporting Case’s later revelation that this is what corporations have become. In comparison, the AI singularity doesn’t seem so alien or threatening.

Drugs

Drugs are a recurring motif in Neuromancer. Usually, substance use occurs as characters try to escape low points in their lives. Those living in poverty in Chiba City joke that not being high is “abnormal,” a state of “massive drug deficiency” (3). Case acquires an addiction as a way to achieve an altered mental state without cyberspace. He turns to drugs again in Freeside after learning he may be unleashing a super-AI without predictable motives. He uses them again when he thinks he has lost Molly. Riviera seeks pain when injecting drugs and creates holograms of venomous snakes and scorpions injecting him, ironically foreshadowing his death due to Molly poisoning his drug supply. The fact that both Case and the villainous Riviera use drugs helps establish that Case is a flawed antihero.

Yet Neuromancer does not entirely condemn drug use. Zion’s culture embraces the use of ganja, a drug similar to marijuana, and the people there seem to balance it with their lives and even be happier for it. Case escapes Neuromancer’s matrix in part because Maelcum gives him drugs that alter his mind in a way that cyberspace can’t handle. If Case’s escape is a good thing, then drugs save him. If, however, the reader assumes that his use of drugs is bad, then perhaps Case would have found more happiness remaining in the matrix with Linda Lee. The question is left unresolved, much like others that touch on the relationship between Personhood and Embodiment.

Shuriken and Antique Technology

Almost every person in Neuromancer has useless old technology in their advanced lairs. Julius Deane has paper file cabinets, the Finn has yellowing magazines, and Ashpool has CDs in paper sleeves. For Case, this motif takes the form of a shuriken (a medieval ninja throwing star). Case first sees a shuriken in a shop in Chiba City as he is hunting for weapons to defend himself. He rejects it as impractical but later receives one as a gift from Molly because she noticed that he kept looking at them in stores. He hangs it on the wall before jacking into cyberspace and carries it with him into Straylight. At the end, he realizes that he “never even used the goddam thing” (268). It, like the other useless items, is a talisman of a past that no longer seems relevant. Case abandons it by throwing the shuriken into the monitor where the super-AI made its final contact with him. When doing so, he says, “I don’t need you” (270), though it is unclear whether he is rejecting the AI, technology, or Molly (who has just left him, the shuriken weighing down her farewell note).

On another level, the shuriken is not simply a motif of people hanging onto dead technology but also a symbol of destiny. The idea that the stars control one’s fate is a common literary trope. When Case is captured by the Turing agents, he sees the shuriken as a symbol of his failed life: “lifeless metal, his star” (168). He refers to it as “destiny” when he finds Molly has left him. On this symbolic level, when Case throws away the shuriken at the end, he is rejecting the destiny he has supposedly fulfilled as a hero. A traditional hero would have saved the world and settled down with a love interest; instead, Molly has abandoned him, and releasing the AI singularity has changed nothing. The antihero Case therefore symbolically rejects the idea that he has some heroic destiny when he throws away the shuriken and returns to his ordinary life.

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