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50 pages 1 hour read

Brittney Morris

Slay

Fiction | Novel | YA | Published in 2019

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Chapters 1-4Chapter Summaries & Analyses

Chapter 1 Summary: “Playing the Game”

Content Warning: This section of the guide includes discussion of racism, homicide, and the death of a parent.

Kiera Johnson is an honors student in her senior year at Jefferson Academy. She and her little sister, Steph, are two of only three Black girls at the school. Steph is president of Beta Beta Psi, “a collective of the eight most outspoken, unapologetic, woke feminists at Jefferson Academy” (2). Kiera’s best friend, a white girl named Harper, is the sorority’s vice president. Harper asks Kiera if she is allowed to get locs. Harper’s brother, Wyatt, is the chief editor of the school’s newspaper, and he asks to interview Kiera on the topic. Kiera avoids giving an answer to the contentious question because she doesn’t like being treated as a spokesperson for the entire Black community. Steph, Harper, and Wyatt leave soon after Kiera’s boyfriend, Malcolm, joins them. Steph and Malcolm dislike each other, and Harper and Wyatt are intimidated by Malcolm because he was expelled from Belmont High School after getting into a fight—a fight he intervened in to protect Kiera. Kiera still misses the community and diversity of Belmont despite the fact that the school was underfunded. Kiera declines Malcolm’s offer to spend time together after school because it is an important day for her online gaming community.

Three years ago, Kiera and her family moved from the south downtown area of Seattle to the upscale neighborhood of Bellevue, Washington when her father received a promotion at the paper company where he works as an analyst. Her mother is a dentist and dislikes her daughters using African American Vernacular English even though they both codeswitch seamlessly. Kiera’s parents want her to focus on school and preparing for college, and Malcolm sees video games as a harmful distraction. Unbeknownst to her family and her boyfriend, Kiera is the developer of SLAY, “a turn-based VR card game where players go head-to-head in card duels using elements of Black culture” (21). Kiera uses art made by players to build the cards and scenery. The game has 500,000 players, and over a fifth of them log in to watch the semifinals match that afternoon.

The match takes place in the Tundra region, a beautiful landscape of snow-capped mountains under starry skies. The packed arena bursts into cheers when Kiera’s character, the goddess known as Emerald, appears. A Voodoo queen named Zama and a wizard named PrestoBox face off in a battle that has Kiera on the edge of her seat. The cards that the combatants use reference aspects of Black culture and Black celebrities, such as a Gabby Douglas card that grants the player the agility of an Olympic gymnast. Much to her disappointment, Kiera has to leave the match in the hands of her faithful game moderator, Cicada, when her mother calls her for dinner.

Chapter 2 Summary: “Ahead of the Game”

During dinner, Mr. Johnson makes his family laugh with his enthusiastic praise of his wife’s cooking. Kiera receives a text from Harper, whom she tutors in math, asking for her assistance. Kiera uses the money that she earns from tutoring her classmates to fund SLAY, and she hopes to add more RAM to her servers soon. Kiera’s mother surprises her with a letter from Spelman, a historically Black college in Atlanta only a few minutes away from the HBCU Malcolm will be attending. When Kiera opens the acceptance letter, her family showers her with overjoyed hugs and kisses. Kiera applied to Spelman hoping that she would find the same sense of community that she has in SLAY. Surprised by her own underwhelming reaction to the letter, Kira wonders, “Why am I not happy? Why am I not relieved?” (52). Kiera also applied to Emory, and she wonders if Malcolm and Steph would think she isn’t prioritizing Black people’s success unless she attends a HBCU.

That evening, Kiera tries to improve her sister’s opinion of her boyfriend by pointing out their mutual love of HBCUs. However, Steph claims that she dislikes Malcolm because he entertains conspiracy theories and his worldview revolves around heterosexual men. Later that night, Kiera almost texts her boyfriend that she got into Spelman but then deletes the message. Struggling to quiet her thoughts so she can sleep, she asks Cicada to recount the details of Zama’s victory.

Chapter 3 Summary: “Solo Game”

The story moves to Paris, France, and a woman named Claire becomes the narrator. As the game moderator known as Cicada, she isn’t supposed to have a favorite SLAYer, but she’s thrilled that Zama won. Claire has a math final in a few hours, and she hopes she’ll have time to prepare for the next round of the tournament. She has known Emerald since the game’s inception three years ago. Claire knows that Emerald is American and imagines that she lives in California, which seems to her “like a real-life SLAY world, where everyone has special powers [...] so many incredible people of color” (68). She has few friends in Paris, and her mother is being treated for cancer in Florence, Italy. Claire shaved her head in solidarity with her mother, who is undergoing chemotherapy.

A message from Emerald offers her a welcome distraction. Claire recounts PrestoBox and Zama’s thrilling battle in the Tundra and then wonders whether Anubis or Spade will emerge as the champion of the Desert region. She’s surprised to learn that Anubis has 1,305,200 SLAY coins in his account, a staggering amount that is enough to purchase every single card in the game. Claire reluctantly turns down an invitation to duel with Emerald and then sprints to catch the train to her university. A white woman pointedly places her bag on the seat beside her to block Claire from sitting next to her, and a man compliments Claire’s French, assuming that she isn’t a native Parisian. When the man asks where she’s from, she answers, “La putain de toundra,” which means the “fucking Tundra” (75).

Chapter 4 Summary: “A. Zero-Sum. Game.”

The narrative returns to Kiera. The next day at school, she completes her keyboarding exam in record time while Harper blunders through it. After the test, Wyatt brings up Harper’s question about locs again, and Kiera is inwardly incredulous that he thinks this subject would make for a new and interesting article. Harper asks Kiera to help her study for an upcoming math exam. She quickly agrees to tutor her that evening and tries to divert Malcolm’s attention so that he doesn’t fight Harper’s brother over Wyatt’s ignorant opinions on locs. Cicada sends her an urgent message: “SOS! SOS!!!! ANUBIS IS OFFLINE” (82). Kiera feels guilty for not being able to offer more assistance, but she quickly tells Cicada to reschedule the Desert semifinals and then puts her phone away so she can focus on Malcolm. Kiera and Malcolm’s conversation turns to relationships, and she is bewildered by his insistence that Black people who date people of other races don’t truly love Black people. Kiera tries to defuse the tension with a joke, and Malcolm kisses her neck.

The television in the school cafeteria displays the headline “Boy shot in his sleep over video game” (90). The murdered boy, Jamal Rice, and his brother tried to sell SLAY coins for real money, and another player named Jeremiah Marshall killed him. Realizing that Jamal was Anubis, Kiera hurries to the privacy of the bathroom and asks Cicada to cancel the Desert semifinals.

Chapters 1-4 Analysis

In the novel’s first section, Kiera’s carefully balanced real and virtual lives are shaken by the murder of one of her game’s players, jumpstarting the novel’s thematic interest in Navigating Physical and Digital Spaces Impacted by Racism and Exclusion. In Chapter 1, the protagonist is keenly aware of her school’s lack of diversity and the stereotypes that she and her sister face as a result: “The last thing the only two Black girls at Jefferson Academy need is to be seen as the loud ones” (6). Morris examines how her young protagonist’s speech changes as she navigates physical spaces. For example, Malcolm notes that Kiera codeswitches—changes her pitch and vocal patterns—around her white friends, Harper and Wyatt, saying that she sounds “like [she] work[s] in a call center” (9). Although Kiera slips into her ‘call center’ voice unconsciously, she is mindful to code switch throughout her day based on her surroundings: “It’s like speaking two different languages. One when I’m home, FaceTiming Malcolm, and one when I’m at Jefferson, blending in. I can do both flawlessly” (18). Even when Kiera is at home, her speech is restricted by her parents’ expectations and disapproval of African American Vernacular English. Both at school and around her parents, Kiera feels pressure to curate her self-expression as a young Black woman.

Gaming functions as a motif for the theme of Navigating Physical and Digital Spaces Impacted by Racism and Exclusion, as SLAY offers the protagonist a refuge from the pressures of her day-to-day life. Morris depicts the game’s virtual world in vivid detail, showcasing the love and care that Kiera put into her creation: “The textures are flawless—smooth and realistic. The snow looks fluffy up close. Every mountain looks hand-painted, thanks to donated art from a few indie artists who SLAY. I built the arena itself entirely of diamonds” (23). Kiera’s SLAY character, Emerald, introduces the color green as a symbol for the protagonist. Kiera feels more alive when she’s playing her game than in her life outside of SLAY, but finding time to play can be a struggle due to The Challenges of Balancing Multiple Identities. At the start of the novel, she hides her identity as the game’s developer from her family, friends, and boyfriend because she doesn’t think they will understand or appreciate her creation. Her in-person best friend is white and SLAY is intended for Black gamers. In addition, her boyfriend, Malcolm, disapproves of gaming: “According to him, video games are distractions promoted by white society to slowly erode the focus and ambition of Black men” (10). By the time the story starts, Kiera has kept her role as SLAY’s developer a secret from the people in her life for three years, but balancing her two identities proves increasingly challenging as the novel continues.

From its inception, Kiera designs her game as a celebration of Black culture, highlighting the novel’s thematic exploration of Empowerment and Pride in Black Culture and Heritage. Kira created SLAY “to [...] showcase how awesome we are as Black people, how multifaceted, resilient, and colorful we are” (13). Throughout Morris’s novel, hair serves as a motif for this theme, offering the novel’s Black characters an important means of self-expression. Kiera revels in the way that SLAYers customize their characters’ hair in loud, proud styles, including “Afros the size of small vehicles and braids as long and thick as pythons” (27). Kiera’s creation provides a supportive, welcoming community for many, including the game’s moderator, Claire, who goes by the alias Cicada online. Morris switches narrators in Chapter 3, introducing Claire and the ways her life in Paris is marked by loneliness, worry for her ill mother, and microaggressions. The chapter’s title, “Solo Game,” emphasizes her isolation. Working on SLAY with Emerald/Kiera gives her a much-needed friendship and sense of belonging. When a fellow Parisian asks Claire about her place of origin, she says she’s from the Tundra, one of the regions in the game, emphasizing the sense of belonging she finds in SLAY.

In Chapter 4, the murder of a young SLAY player sets the novel’s main plot into motion. Even before she learns of Jamal Rice’s death, Kiera struggles to balance her multiple identities. She leaves Cicada to handle Anubis’s absence by herself so that her boyfriend doesn’t feel ignored: “He’ll be hurt at the fact that I’d clearly rather text someone else than talk to the man I claim to love, right here in front of me, in the flesh” (84). When the news of the so-called SLAY murder breaks, Kiera’s careful separation of her identities means that she has no one in her in-person life to turn to for comfort. As the story continues, Jamal Rice’s death has serious implications for both Kiera and Emerald.

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